Weapon Battle

Time Stop Guns vs Plasma Arsenal

A precomputed weapon battle result using the default Weapon Battle Simulator settings.

Scenario: 1v1 · Win Condition: all

Time Stop Guns vs. Plasma Arsenal: Who Would Win?

Precomputed match result using the Weapon Battle Simulator default settings.

Time Stop Guns Win Rate
56.0%
560 wins / 1000 simulations
Plasma Arsenal Win Rate
44.0%
440 wins / 1000 simulations

Enjoyip Weapon Stats

8.00
AP
9.00
9.00
Range
9.00
9.00
Speed
7.00
9.00
Control
7.00
9.00
Hax
6.00

Enjoyip Score Breakdown

87.00
Combat Score
80.00
49.00
Mechanic Bonus
47.00
136.00
Base Score
127.00
0.90
Scenario Modifier
0.80
0.88
Confidence
0.82
107.71
Effective WBS
83.31

Enjoyip Power Comparison

Attribute Breakdown

Shows the score factors used in this matchup so you can see why the result lands where it does.

Time Stop Guns
Field
Plasma Arsenal
Core Combat Stats
8
Attack Power
9
9
Range
9
9
Speed
7
9
Control
7
9
Hax Level
6
Traits & Mechanics
time-manipulation;pre-positioned-fire
Traits / Tags
plasma-blast;area-denial
9
Passive Trait Bonus
7
15
Triggered Trait Bonus
13
12
Counter Trait Bonus
9
13
Scaling Trait Bonus
18
Scenario Scaling
0.9
1v1 Scenario Multiplier
0.8
0.9
War Scenario Multiplier
0.9
0.7
Cosmic Scenario Multiplier
0.6
Data Confidence
0.88
Confidence (Data Reliability)
0.82
Key Advantages
  • Time Stop Guns gains rule-layer advantage from higher Hax (+10%).
  • Time Stop Guns has a major speed edge for duel tempo control.
  • Time Stop Guns maintains stronger adjusted efficiency after matchup modifiers.
Methodology
Enjoyip Weapon Battle Score

See the scoring dimensions and formulas behind weapon battles and rankings.

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