Yu-Gi-Oh!

Yu-Gi-Oh!

Yu-Gi-Oh! is a Japanese manga and trading card game franchise about Duel Monsters, where players summon creatures and cast spells in strategic card battles. Created by Kazuki Takahashi, it became a global phenomenon spanning anime, games, and competitive tournaments.

Category
Anime/Manga
Release Year
1996
Origin
Japan
Tags
anime
manga
trading card game
strategy
supernatural
friendship
competition
monsters

Detailed Overview Information

Basic Information

Full Name
Yu-Gi-Oh!
Aliases
Yu-Gi-Oh, Duel Monsters, King of Games
Type
Anime/Manga/Trading Card Game
Release Year
1996
Status
Ongoing franchise with multiple series
Origin
Japan
Region
Not specified

Creation Information

Creator
Not specified
Publisher
Not specified
Original Work
anime
Genre
anime, manga, trading card game, strategy, supernatural, friendship, competition, monsters

Content Information

Synopsis
Yu-Gi-Oh! is a Japanese manga and trading card game franchise about Duel Monsters, where players summon creatures and cast spells in strategic card battles. Created by Kazuki Takahashi, it became a global phenomenon spanning anime, games, and competitive tournaments.
Main Characters
Not specified
Setting
Not specified
Themes
anime, manga, trading card game, strategy, supernatural, friendship, competition, monsters
Target Audience
Not specified

Media Forms

Original Medium
Manga
Adaptations
Anime series, Trading Card Game, Video games, Movies, Mobile apps, Light novels
Merchandise
Trading cards, Figures, Toys, Clothing, Accessories, Collectibles
Cross Media
Card tournaments, Video games, Mobile games, Theme park attractions, Cafe collaborations

Commercial Information

Box Office
Billions in trading card sales, hundreds of millions in media revenue
Critical Reception
Mixed to positive reviews, praised for strategic gameplay and character development
Audience Reception
Massive global fanbase, especially among card game enthusiasts and anime fans
Awards
Various anime and gaming industry awards, Guinness World Record for best-selling trading card game
Merchandise Revenue
Multi-billion dollar franchise through cards, games, and merchandise

Fan Culture

Fanbase Size
Massive global fanbase across multiple generations
Demographics
Children, teens, adults, card game players, anime fans, collectors
Community Platforms
Reddit, YouTube, Discord, Official forums, Tournament communities
Fan Creations
Fan art, Custom cards, Deck building guides, AMVs, Cosplay, Fan fiction
Conventions
Yu-Gi-Oh! Championships, Anime conventions, Card game tournaments, Comic conventions
Fandom Characteristics
Competitive card playing, Deck building, Card collecting, Tournament participation, Strategy discussion

Historical Development

Creation Background
Kazuki Takahashi's desire to create a story about games and friendship with supernatural elements
Major Milestones
1996: Original manga begins publication, 1998: First anime adaptation airs, 1999: Trading Card Game launches in Japan, 2002: International card game release, 2004: Yu-Gi-Oh! GX begins new generation, 2008: Yu-Gi-Oh! 5D's introduces Synchro Summoning, 2011: Yu-Gi-Oh! ZEXAL introduces Xyz Summoning, 2014: Yu-Gi-Oh! ARC-V introduces Pendulum Summoning, 2017: Yu-Gi-Oh! VRAINS introduces Link Summoning, 2020: Yu-Gi-Oh! SEVENS introduces Rush Duels
Cultural Impact
Popularized trading card games globally, influenced competitive gaming culture, created lasting friendships through shared gameplay
Legacy
One of the most successful trading card game franchises, influenced anime and gaming industries, continues to evolve with new mechanics and series

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