
The Sims
The Sims is a life simulation video game series that allows players to create and control virtual people called 'Sims' in a suburban household setting. Created by Will Wright, it became one of the best-selling PC game series of all time.
Category
Game
Release Year
2000
Origin
USA
Tags
life simulationsandboxvirtual lifecreativitybuildingrelationshipsfamilyEA Games
Detailed Overview Information
Basic Information
Full Name
The Sims
Aliases
Not specified
Type
game
Release Year
2000
Status
Active franchise with ongoing releases
Origin
United States
Region
Not specified
Creation Information
Creator
Not specified
Publisher
Not specified
Original Work
game
Genre
life simulation, sandbox, virtual life, creativity, building, relationships, family, EA Games
Content Information
Synopsis
The Sims is a life simulation video game series that allows players to create and control virtual people called 'Sims' in a suburban household setting. Created by Will Wright, it became one of the best-selling PC game series of all time.
Main Characters
Not specified
Setting
Not specified
Themes
life simulation, sandbox, virtual life, creativity, building, relationships, family, EA Games
Target Audience
Not specified
Media Forms
Original Medium
PC Video Game
Adaptations
Console versions, Mobile games, Online games, Spin-offs
Merchandise
Strategy guides, Expansion packs, Stuff packs, Collectibles, Clothing
Cross Media
Web content, Community creations, Modding community, Social media presence
Commercial Information
Book Sales
Strategy guides and related books sold millions
Box Office
N/A (video game franchise)
Critical Reception
Highly acclaimed, revolutionary life simulation gameplay
Audience Reception
Beloved by millions, strong community following
Awards
Multiple Game of the Year awards, Hall of Fame inductions, Industry recognition
Merchandise Revenue
Billions in revenue from base games and expansion content
Fan Culture
Fanbase Size
Hundreds of millions of players worldwide
Demographics
All ages, predominantly female audience, creative communities
Community Platforms
The Sims Community, Reddit, YouTube, Twitch, ModTheSims, The Sims Resource
Fan Creations
Custom content, Mods, Houses, Sims, Stories, Machinima, Let's Play videos
Conventions
SimsCamp, Gaming conventions, Community events, Online gatherings
Fandom Characteristics
House building, Storytelling, Character creation, Modding, Community sharing, Creative expression
Historical Development
Creation Background
Will Wright's vision of a dollhouse simulation combined with artificial life concepts
Major Milestones
2000: The Sims original release, 2004: The Sims 2 with 3D graphics and aging, 2009: The Sims 3 with open world gameplay, 2014: The Sims 4 with enhanced emotions and multitasking, 2000-present: Numerous expansion packs and content updates
Cultural Impact
Revolutionized life simulation gaming, influenced social gaming and virtual worlds
Legacy
One of the best-selling PC game franchises, established life simulation as a major genre
Related Links
www.ea.com
www.enjoyip.com