StarCraft

StarCraft

StarCraft is a legendary real-time strategy (RTS) video game series developed by Blizzard Entertainment. Set in a distant future, it features three distinct races - Terrans, Protoss, and Zerg - locked in an epic struggle for dominance across the galaxy. The series is renowned for its competitive esports scene and deep strategic gameplay.

Category
Game
Release Year
1998
Origin
USA
Tags
real-time strategy
esports
sci-fi
competitive
multiplayer
blizzard
space warfare

Detailed Overview Information

Basic Information

Full Name
StarCraft
Aliases
Not specified
Type
game
Release Year
1998
Status
Active franchise
Origin
United States
Region
Not specified

Creation Information

Creator
Not specified
Publisher
Blizzard Entertainment
Original Work
game
Genre
real-time strategy, esports, sci-fi, competitive, multiplayer, blizzard, space warfare

Content Information

Synopsis
StarCraft is a legendary real-time strategy (RTS) video game series developed by Blizzard Entertainment. Set in a distant future, it features three distinct races - Terrans, Protoss, and Zerg - locked in an epic struggle for dominance across the galaxy. The series is renowned for its competitive esports scene and deep strategic gameplay.
Main Characters
Not specified
Setting
Not specified
Themes
real-time strategy, esports, sci-fi, competitive, multiplayer, blizzard, space warfare
Target Audience
Not specified

Media Forms

Original Medium
Video Games
Adaptations
Novels, Comics, Art books, Soundtrack albums
Merchandise
Action figures, Collectibles, Clothing, Gaming accessories, Board games
Cross Media
BlizzCon presentations, Esports tournaments, Animated shorts

Commercial Information

Games Sales
Over 17 million copies across all games
Esports Revenue
Hundreds of millions in tournament prizes and sponsorships
Merchandise Revenue
Significant revenue from collectibles and accessories
Critical Reception
Universal acclaim (88-93 Metacritic)
Audience Reception
Legendary status among RTS fans
Awards
Game of the Year awards, Esports Game of the Year, Hall of Fame inductions

Fan Culture

Fanbase Size
Millions of players and viewers worldwide
Demographics
Primarily teens and adults, strong in Asia and North America
Community Platforms
Reddit, TeamLiquid, Battle.net, Twitch, YouTube
Fan Creations
Custom maps, Mods, Fan art, Strategy guides, Tournaments
Competitions
World Championship Series, GSL, IEM, BlizzCon
Fandom Characteristics
Highly competitive, Strategic, Dedicated, International, Passionate

Historical Development

Creation Background
Blizzard wanted to create the ultimate RTS with three asymmetric races
Major Milestones
1998: Original StarCraft launches and becomes phenomenon, 1998: Brood War expansion perfects the formula, 2010: StarCraft II: Wings of Liberty launches, 2017: StarCraft Remastered brings HD graphics, 2020: StarCraft II goes free-to-play
Cultural Impact
Defined modern esports, especially in South Korea
Legacy
Considered one of the greatest RTS games ever made

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