
Minecraft
A sandbox video game where players can build, explore, and survive in procedurally generated worlds made of blocks, fostering creativity and imagination.
Category
Game
Release Year
2011
Origin
Sweden
Tags
sandboxbuildingsurvivalcreativityexplorationmultiplayer
Detailed Overview Information
Basic Information
Full Name
Minecraft
Aliases
MC, Block Game, Sandbox Game
Type
Sandbox Video Game
Release Year
2011
Status
Active
Origin
Sweden
Region
Sweden
Creation Information
Creator
Markus "Notch" Persson
Publisher
Mojang Studios (Microsoft)
Original Work
Original IP by Notch
Genre
Sandbox, Survival, Creative, Adventure, Educational
Content Information
Synopsis
Players explore infinite worlds made of blocks, gathering resources, crafting tools, building structures, and surviving against monsters while expressing unlimited creativity.
Main Characters
Steve, Alex (player avatars), various mobs and creatures
Setting
Infinite procedurally generated worlds with diverse biomes, dimensions, and environments
Themes
Creativity, exploration, survival, building, community, imagination, problem-solving
Target Audience
All ages, families, educators, creative individuals
Media Forms
Video Games
Main game across multiple platforms, spin-offs, educational editions
Merchandise
Toys, clothing, collectibles, LEGO sets, books, accessories
Books
Official guides, handbooks, novels, educational materials
Digital Content
YouTube content, streaming, educational resources, mods
Live Events
MineCon conventions, community events, educational workshops
Cross Media Adaptations
Animated series, potential film projects, educational programs
Games
Minecraft Dungeons, Minecraft Earth, Minecraft Education Edition
Commercial Information
Sales
Over 300 million copies sold worldwide, best-selling video game of all time
Revenue
Billions in revenue from game sales, merchandise, and licensing
Awards
Multiple Game of the Year awards, educational recognition, cultural impact awards
Critical Reception
Universally acclaimed for creativity, accessibility, and educational value
Cultural Impact
Revolutionized gaming, influenced education, created global community
Market Value
Multi-billion dollar franchise with ongoing growth
Licensing
Extensive merchandise licensing, educational partnerships, media rights
Merchandise Revenue
Hundreds of millions from toys, clothing, and collectibles
Fan Culture
Fanbase
Massive global community spanning all ages and demographics
Communities
Reddit communities, Discord servers, forums, YouTube channels
Events
MineCon, community conventions, building competitions, educational events
Quotes
Community sayings, developer quotes, educational testimonials
Memes
Creeper explosions, diamond mining, building memes, community jokes
Cosplay
Block-style costumes, character outfits, convention presence
Fan Art
Pixel art, 3D renders, community creations, educational materials
Fan Projects
Mods, texture packs, maps, servers, educational content
Cultural References
Referenced in education, popular culture, other games
Social Media
Massive presence across all platforms with building showcases
Collectibles
High demand for merchandise, limited editions, community items
Historical Development
2009
Notch begins development of Minecraft as indie project
2010
Alpha and Beta versions released, community begins forming
2011
Official release of Minecraft 1.0, massive commercial success
2012
Xbox 360 edition released, expanding to consoles
2014
Microsoft acquires Mojang for $2.5 billion
2016
Minecraft Education Edition launched for schools
2017
Better Together Update unifies platforms
2019
Minecraft Earth AR game released
2020
Minecraft Dungeons spin-off game released
2021-2024
Continued updates, educational expansion, cultural impact
Related Links
www.minecraft.net
www.enjoyip.com