League of Legends

League of Legends

A multiplayer online battle arena game set in the magical world of Runeterra, featuring champions with unique abilities battling for supremacy.

Category
Game
Release Year
2009
Origin
USA
Tags
MOBA
esports
fantasy
strategy
multiplayer
competitive

Detailed Overview Information

Basic Information

Full Name
League of Legends
Aliases
LoL, League, Legends, Runeterra Universe
Type
Multiplayer Online Battle Arena (MOBA)
Release Year
2009
Status
Active (ongoing)
Origin
United States
Region
Not specified

Creation Information

Creator
Riot Games
Publisher
Riot Games
Original Work
Original game concept inspired by Defense of the Ancients
Genre
MOBA, Strategy, Fantasy, Action, Competitive, Esports

Content Information

Synopsis
Champions from across Runeterra battle in the Rift, using unique abilities and teamwork to destroy the enemy Nexus.
Main Characters
Over 160 unique champions including Jinx, Yasuo, Ahri, Garen, Lux, and many others
Setting
Runeterra - a magical world with diverse regions like Demacia, Noxus, Ionia, Piltover, and the Shadow Isles
Themes
Strategy, teamwork, competition, magical conflict, regional politics, personal growth
Target Audience
Gamers, esports fans, strategy enthusiasts, competitive players

Characters

Ahri
The Nine-Tailed FoxIoniaFemaleCenturies old (appears young)

A magical fox spirit who feeds on life essence and seeks to understand her true nature and humanity.

Abilities: Life essence manipulation, Charm magic, Spirit orb...
Quotes:
"Don't you trust me?"
""I am Ahri.""
"The heart is the strongest muscle."
character
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Jinx
The Loose CannonZaunFemaleYoung Adult

A chaotic criminal from Zaun who delights in destruction and mayhem, wielding explosive weapons with deadly precision.

Abilities: Explosive weaponry, Chaos magic, Marksmanship...
Quotes:
"I'm crazy! Got a doctor's note!"
""I am Jinx.""
"Rules are made to be broken... like buildings! Or people!"
character
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Yasuo
The UnforgivenIoniaMaleAdult

A wandering swordsman from Ionia, falsely accused of murdering his master and seeking redemption through his blade.

Abilities: Wind magic, Master swordsmanship, Air dash...
Quotes:
"Death is like the wind - always by my side."
""I am Yasuo.""
"The road to ruin is shorter than you think."
character
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Azir
The Emperor of the SandsShurimaMaleAncient

The ascended emperor of ancient Shurima who seeks to restore his fallen empire to its former glory.

Abilities: Sand magic, Sun disc power, Sand soldiers...
Quotes:
"Shurima will rise again!"
""I am Azir.""
"A ruler must choose his hour."
character
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Mordekaiser
The Iron RevenantShadow IslesMaleAncient

An ancient warlord who conquered death itself and seeks to rule both the living and the dead.

Abilities: Death magic, Soul manipulation, Iron armor...
Quotes:
"I am eternal!"
""I am Mordekaiser.""
"Death is only the beginning."
character
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Teemo
The Swift ScoutBandle CityMale

The Swift Scout, a yordle who protects Bandle City with stealth, poison, and guerrilla tactics.

Abilities: Stealth, Poison darts, Mushroom traps...
Quotes:
"Captain Teemo on duty!"
""I am Teemo.""
""Every journey begins with a single step.""
character
View Details

Media Forms

Video Games
Main MOBA game, Teamfight Tactics, Legends of Runeterra, Wild Rift mobile
Animated Series
Arcane Netflix series, various animated shorts and cinematics
Comics
Digital comics, graphic novels, champion backstory comics
Merchandise
Figures, clothing, collectibles, gaming peripherals, lifestyle products
Books
Lore books, art books, champion guides, strategy guides
Live Events
World Championship, regional leagues, esports tournaments
Digital Content
Streaming content, educational videos, champion spotlights, music videos
Cross Media Adaptations
Music albums, virtual concerts, brand collaborations

Commercial Information

Revenue
Over $1.75 billion annually, one of highest-grossing games
Sales
Free-to-play with microtransactions, over 150 million registered players
Awards
Multiple Game Awards, esports industry recognition, cultural impact awards
Critical Reception
Widely praised for gameplay depth, competitive balance, and esports ecosystem
Cultural Impact
Defined modern esports, influenced MOBA genre, mainstream gaming recognition
Market Value
Multi-billion dollar franchise, Riot Games valued at over $25 billion
Licensing
Extensive partnerships for merchandise, media adaptations, brand collaborations
Merchandise Revenue
Hundreds of millions from skins, merchandise, and lifestyle products
Streaming Rights
Global broadcasting partnerships for esports events

Fan Culture

Fanbase
Over 180 million monthly active players worldwide, massive esports audience
Communities
Reddit communities, Discord servers, regional fan groups, champion mains communities
Events
World Championship, MSI, regional leagues, community tournaments, fan conventions
Quotes
Welcome to the Rift, Pentakill!, GG, various champion quotes and memes
Memes
Champion abilities, esports moments, balance complaints, region rivalries
Cosplay
Extensive champion cosplay community, official costume contests, convention presence
Fan Art
Massive fan art community, official art contests, champion reimaginings
Fan Projects
Custom games, fan animations, music covers, community tournaments
Cultural References
Referenced in mainstream media, internet culture, gaming industry
Social Media
Massive presence across all platforms, champion-specific content, esports coverage

Historical Development

2009
League of Legends officially launches, begins building player base
2011
First World Championship held, esports scene begins
2012
Season 2 World Championship breaks viewership records
2013
LCS (League Championship Series) launches in NA and EU
2014
World Championship fills stadium, mainstream esports recognition
2016
Reaches 100 million monthly active players milestone
2019
Riot Games expands universe with multiple new games announced
2021
Arcane Netflix series launches to critical acclaim
2024
Continues as dominant force in esports and gaming
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