Bayonetta

Bayonetta

A stylish action game series featuring the titular Umbra Witch who battles angels and demons with her magical hair and time-slowing abilities.

Category
Game
Release Year
2009
Origin
Japan
Tags
Action
PlatinumGames
Witch
Stylish Combat
SEGA

Detailed Overview Information

Basic Information

Full Name
Bayonetta
Aliases
Not specified
Type
Video Games
Release Year
2009
Status
Ongoing
Origin
Japan
Region
Not specified

Creation Information

Creator
Hideki Kamiya
Publisher
Not specified
Original Work
Video Games
Genre
Action, PlatinumGames, Witch, Stylish Combat, SEGA

Content Information

Synopsis
A stylish action game series featuring the titular Umbra Witch who battles angels and demons with her magical hair and time-slowing abilities.
Main Characters
Not specified
Setting
Not specified
Themes
Action, PlatinumGames, Witch, Stylish Combat, SEGA
Target Audience
Not specified

Characters

Bayonetta
ProtagonistFemale500+ (appears mid-20s)

The last surviving Umbra Witch with incredible magical powers and a mysterious past.

Abilities: Witch Time, Hair Magic, Weapon Mastery...
Quotes:
"Don't fuck with a witch!"
"I'm not one for idle chit-chat."
"Time to finish this dance."
character
View Details
Jeanne
DeuteragonistFemale500+ (appears mid-20s)

Fellow Umbra Witch and Bayonetta's former friend, now rival turned ally.

Abilities: Witch Time, Light Magic, Combat Expertise...
Quotes:
"I won't let you have your way!"
"You haven't changed a bit."
"This is our destiny."
character
View Details

Media Forms

Unknown
Not specified
Unknown
Not specified
Unknown
Not specified
Unknown
Not specified

Commercial Information

Budget
$10-20 million per game
Box Office
N/A (Video Game)
Revenue
$50+ million franchise sales
Merchandise
Figures, art books, soundtrack albums, and collectibles

Fan Culture

Fandom
Dedicated action game enthusiasts and character fans
Community
Combo videos, speedrunning, fan art, cosplay
Impact
Influenced stylish action game design and character aesthetics
Awards
Multiple gaming awards for design and innovation

Historical Development

Development
Created by Hideki Kamiya after leaving Capcom, inspired by his work on Devil May Cry
Inspiration
Influenced by fashion, witchcraft mythology, and classic action films
Evolution
Evolved from single game to trilogy with increasing complexity
Legacy
Established PlatinumGames as premier action game developer

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